Blender 4.0+ add-on
Modifiers on the collection, not on every object
Build a modifier list once on a collection and every mesh in it gets the same modifiers, kept in step as you change them. Bevel every mullion, solidify every panel, subdivide every cushion, then change the width in one place.
What it does
A modifier list per collection
Add modifiers to a collection in the sidebar. Each mesh in it gets them as ordinary modifiers in its own stack, updated when you change a setting.
Ten common modifiers
Subdivision Surface, Bevel, Solidify, Weighted Normal, Edge Split, Wireframe, Decimate, Triangulate, Remesh and Array, with their main settings in the panel.
Your own modifiers stay put
Each entry goes at the top or the bottom of the stack, and only the modifiers the add-on made are ever changed or removed.
Sub-collections and exceptions
Apply a list to nested collections too, exclude a sub-collection, or exclude a single object from collection modifiers.
Presets and copying
Save a list as a named preset, copy it to marked collections or to all of them, or export and import it as JSON.
Apply to Geometry
Bake the collection’s modifiers into real geometry on every object when you are done, and clear the list.
Collection Modifier Manager
Ctrl+Shift+M opens a table of every collection and its modifiers, with search, Sync All, Clear All and Copy to Marked.
At a glance
- Blender
- 4.0 or newer
- Where
- 3D Viewport ▸ Sidebar (N) ▸ Modifier
- Manager
- Ctrl+Shift+M
- Modifiers
- 10 types, each placed at the top or bottom of the stack
Buy Modifier By Collection
- Modifier By Collection 1.2.0, for Blender 4.0+
- No licence key or account needed
US$9.99