Blender 4.0+ add-on

Modifiers on the collection, not on every object

Build a modifier list once on a collection and every mesh in it gets the same modifiers, kept in step as you change them. Bevel every mullion, solidify every panel, subdivide every cushion, then change the width in one place.

What it does

A modifier list per collection

Add modifiers to a collection in the sidebar. Each mesh in it gets them as ordinary modifiers in its own stack, updated when you change a setting.

Ten common modifiers

Subdivision Surface, Bevel, Solidify, Weighted Normal, Edge Split, Wireframe, Decimate, Triangulate, Remesh and Array, with their main settings in the panel.

Your own modifiers stay put

Each entry goes at the top or the bottom of the stack, and only the modifiers the add-on made are ever changed or removed.

Sub-collections and exceptions

Apply a list to nested collections too, exclude a sub-collection, or exclude a single object from collection modifiers.

Presets and copying

Save a list as a named preset, copy it to marked collections or to all of them, or export and import it as JSON.

Apply to Geometry

Bake the collection’s modifiers into real geometry on every object when you are done, and clear the list.

Collection Modifier Manager

Ctrl+Shift+M opens a table of every collection and its modifiers, with search, Sync All, Clear All and Copy to Marked.

At a glance

Blender
4.0 or newer
Where
3D Viewport ▸ Sidebar (N) ▸ Modifier
Manager
Ctrl+Shift+M
Modifiers
10 types, each placed at the top or bottom of the stack

Buy Modifier By Collection

  • Modifier By Collection 1.2.0, for Blender 4.0+
  • No licence key or account needed

US$9.99