Blender 4.0+ add-on

UVs for architecture, in four buttons

Tiled textures stay seamless across walls, floors and mouldings, whatever their local transforms. Every tool works on all selected meshes at once, from Object Mode.

What it does

World-Space Unwrap

Box-projects UVs aligned to world XYZ axes. Tiled textures stay seamless across object boundaries regardless of local transforms. Scale control (default: 1 m = 1 UV unit).

Normalize Texel Density

Rescales UVs across all selected objects to a uniform target density (pixels per metre). Works per-object so each is corrected independently.

Auto Seam from Angle

Marks seams on concave (recessed) edges above a configurable angle threshold. Seams land on hidden corners, not visible faces — ideal for columns, mouldings, and baseboards.

Clear Seams

Removes all UV seams from selected objects.

Typical workflow

  1. Select all meshes → Auto Seam (marks hidden corners)
  2. U → Unwrap using Blender's native unwrap (now guided by your seams)
  3. World-Space Unwrap to align UVs to world axes
  4. Select all → Normalize Texel Density to unify texture scale across the scene

At a glance

Blender
4.0 or newer
Where
3D Viewport ▸ Sidebar (N) ▸ Archviz UV
Works on
Every selected mesh in Object Mode, or the active one in Edit Mode
Licence
GPL-3.0-or-later

Buy UV Utilities

  • UV Utilities 1.1.1, for Blender 4.0+
  • No licence key or account needed

US$9.99

Plus tax where it applies.