Material ID Export

Control

Effect

Output

Folder for the exported files. // is relative to the blend file. An unsaved file falls back to Blender's temp folder.

Depth

8-bit (normal) or 16-bit (immune to dithering, heavier)

Crisp Edges

Render the ID pass with anti-aliasing off. Leave on for Photoshop selection.

Render ID Pass

Render only the ID pass and write the PNG

Export Swatches

Write the .aco and .csv

Add File Output Node

Optional: add compositor nodes so the pass is written on every normal render

Remove ID Nodes

Strip everything the add-on created

When Depth is 8-bit and the scene's dither is above 0, a warning appears with a button to set it to 0. Render ID Pass handles this itself; the warning matters if you are exporting through your own compositor nodes.