Material ID Export
Control | Effect |
|---|---|
Output | Folder for the exported files. |
Depth | 8-bit (normal) or 16-bit (immune to dithering, heavier) |
Crisp Edges | Render the ID pass with anti-aliasing off. Leave on for Photoshop selection. |
Render ID Pass | Render only the ID pass and write the PNG |
Export Swatches | Write the |
Add File Output Node | Optional: add compositor nodes so the pass is written on every normal render |
Remove ID Nodes | Strip everything the add-on created |
When Depth is 8-bit and the scene's dither is above 0, a warning appears with a button to set it to 0. Render ID Pass handles this itself; the warning matters if you are exporting through your own compositor nodes.