Protecting your Blender work

The sync owns the geometry it created. It does not own your decisions.

Your edit

Survives a resync

A material you assigned

Yes

A material assigned inside a block definition

Yes

A material assigned to a layer collection

Yes — the collection is kept even when the layer empties

UVs and edit-mode changes

Yes

Modifier stacks

Yes

A named-view camera you moved

Yes

An object you detached

Yes

Shading is carried by edge sharpness rather than per-face flags, so Bevel, Solidify and Subdivision propagate normals correctly across geometry they create.

Detach is the hard guarantee. A detached object keeps its geometry, leaves the sync entirely, and is never touched again — including after you save and reopen the .blend. Re-attach puts it back and requests a resync.

Protecting your Blender work · Rhino2Blender · Fulford